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Artifact Title: Garry's Mod is not actually a mod anymore, it's a standalone game that can be run without Half-Life 2 or any other Source-powered game installed.For example, a car battery will allow it to fire plasma rounds, a propane tank turns the weapon into a flamethrower, and it can even mimic specific weapons to a limited extent, such as the aforementioned gravity gun. The newest incarnation of the weapon has access to different modes of fire that are unlocked depending on what prop it absorbs. One SWEP, named the "Scavenger Cannon", is, essentially, the Rock-It Launcher - suck up any prop you want with it and then launch it, sort of like a rapid-fire gravity gun.A mod of the already awesome molten rebar crossbow made it shoot sawblades.In response, someone created a Baby SWEP that fired AK-47s, and another person made another AK-47 SWEP that could shoot either babies or sawblades.
The eponymous creator of the game, once scripted an AK-47 SWEP that shot babies as ammunition.And let's not get started on the various SWEPs devised by the community. You can build prop cannons that can shoot everything from sawblades to watermelons. One of the sample scripted weapons (or SWEPs in community jargon) included with the game, the Flechette Gun, is exactly like the USP from Half-Life 2 only it shoots an endless stream of the exploding rounds fired by the Hunter enemy from Half-Life 2: Episode 2. GMod Tower (discontinued succeeded by Tower Unite, which does not use GMod at all).Velkon Gaming (server running heavily modified TTT architecture).The game is currently in a "closed early beta" state with only a select few number of people having access.
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According to Facepunch, s&Box is meant to go above and beyond what Garry's Mod was ever capable of, becoming a full game development suite where users can create virtually anything using the entire suite of Source 2 tools as well as the game's own toolset. Currently, it's available on Valve's Steam client for download.Ī "sequel" called s&box is currently in development.
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The game uses a lua scripting format for its weapons and events, meaning it's possible to code your own weapons into the game and publish them to the Steam Workshop, along with user-created maps, props, vehicles, entities, NPCs, effects, and models, resulting in a highly customizable game.
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A second, multi-purpose gun called the Tool Gun can perform many tasks such as weld objects together or rope them together with ropes or controllable winches, plus hanging lights and lamps, doors and buttons, or whatever the community is able to code it to perform.All of this makes Garry's Mod one of the most popular mediums for creating Machinima, and because the ability to play around with ragdolls lends itself perfectly to all kinds of zany slapstick, it is also widely considered the Denser and Wackier counterpart to Source Filmmaker. Garry's Mod allows players to manipulate props from any Source engine game installed on their computer (or ones created by the community) using the Physics Gun, or Physgun, a blue version of Half-Life 2's Gravity Gun (the same model as the Super Gravity Gun at the end of Half Life 2 as well as some parts of Half-Life 2: Episode One) that allows objects to be picked up from any distance, adjusted in mid-air and frozen in place. After the tenth version of Garry's Mod, the mod was no longer referred by its number and just called Garry's Mod. Since then, the game has gone through various versions, adding more and more features until it became the game based mod it is today.
It started out as a mod that allowed users to rope things to go together, and it made the pistol shoot out manhacks and other things to build. Garry's Mod was created in 2004 by Garry Newman's Team of Developers. It is a nonlinear physics and role playing video game that allows the player to manipulate objects and experiment with physics.
Garry's Mod or GMod is a modification for the Source game engine.